Here is a school project. For this production, we worked in groups to develop a fictional universe. We then had to design the characters from this universe. For my part, I designed Water deity, the heroine.
I use Zbrush for Heleada's sculpt, and 3DS Max for her jewels. Rig and skin were performed thanks to Accurig for this project. It's allow me to gain time. Texturing was made in Substance painter and I used Unreal Engine for the final render. I also used Photoshop for the post-production.